AD3000 - Galaxy Mode
By the beginning of the 30th century, ten races had emerged with the
technology necessary to colonize deep space. For nearly a century,
population growth on all planets had outstripped planetary resources,
and soon all the races were forced to expand and discover new worlds to
colonize. As history has proven time and time again, unrestrained
expansion inevitably leads to war.
Even though each race is very different from the others, all have
legends of a master race that once controlled the galaxy. It is said
that the Masters left behind a world that contained marvelous secrets
and wondrous technology, and protected it with a powerful Guardian. The
loremasters call it Orion and it is written in legend that he who
masters Orion masters the universe.
Master of Orion is a competitive game of interstellar conquest that
combines exploration with conflict. You are cast as the immortal emperor
who shapes the future of your race, as contact is made with the
neighboring races. Your objective is simple: control a majority of the
known galaxy and eliminate all who stand in the way.
As ruler you must ultimately decide the destiny of your race as you
make decisions on how planetary resources are allocated, where star
fleets will be deployed, which races to fight, and which races to ally
with. You begin with control of your home planet, from which you can
explore and colonize nearby star systems. Your first decisions will
center around the rapid development of colonies into productive worlds,
what types of technology to focus on, and which star systems to
colonize. However, the true challenge begins when contact is made with
other races, and complex strategies must be formulated to manage
diplomacy, sabotage, espionage, trade, and interstellar combat.
Features
AD3000 is a turn-based, 4X science fiction strategy game in which the
player leads one of ten races to dominate the galaxy through a
combination of diplomacy and conquest while developing technology,
exploring and colonizing star systems. Victory is gained either by
eliminating all opponents or by winning a vote on peaceful
unification.
The strategy logic and user interactive concept are inspired by the
original Steve Barcia's Master of Orion. Most graphics, music and text
materials come from public domain licensed by Creative Commons License
or General Public License.
- 10 playable races, each with a specialty.
- Each race is predisposed to like or dislike some of the other races,
and is advantaged or disadvantaged in different research fields.
- Each race has a ruler personality and an objective. These traits
guide their politics and economic management. Races may occasionally
revolt and change traits.
- 7 normal and 6 hostile planet types.
- The various hostile types require increasingly advanced technology
to colonize.
- Hostile planets are the most likely to be rich or ultra-rich in
minerals. Mineral wealth dramatically influences a colony's industrial
productivity while Habitability influences population growth rates.
- Artifact worlds contain relics of a now-vanished advanced
civilization.
- All planets can be upgraded to Gaia class with the appropriate
technologies.
- Planets can be upgraded in 3 ways.
- Terraforming increases population capacity by a fixed amount for
each tech level achieved.
- Soil enrichment increases a planet's population capacity and growth
rate but can not be used on hostile planets.
- Atmospheric terraforming converts hostile planets to normal ones,
making soil enrichment possible there.
- The planetary management includes to allocate a colony's output
between ship construction, planetary defenses, factory construction,
ecology, and research.
- Defenses spending is used to build additional missile bases, upgrade
missile bases or planetary shields.
- Planetary population generates production, especially when assisted
by factories. There is a limit on the number of factories a unit of
population can operate, but building upgrades can increase this.
- Military and spy maintenance is deducted from every colony's
production.
- A planet's output can also be transferred to the treasury at a
loss.
- Technology is the most important contribution to a player's success.
- Funding can be put into one or all of the game's six independent
tech tree fields, including Computers, Construction, Force Fields,
Planetary Science, Vehicle Propulsion, and Weapons.
- If a ship uses a component from a particular technology area,
further advances in that area reduce the cost and size of the
component.
- Players can design and use their own ships.
- 4 hull sizes; smaller sizes are harder to hit while larger ships can
survive more damage and hold more components.
- 8 types of components, each with different effects.
- Only 6 ship designs can be used at a time.
- Ships can travel to any star system within their range and combat
always occurs in orbit over a planet - it is impossible to intercept
enemy ships in deep space.
- The combat is fully automatic. Results depend on numbers, technology
and racial combat bonus.
- There are a wide range of diplomatic negotiations.
- Gifts of money or technology; one-time technology trades; trade
pacts that boost industrial output; non-aggression and alliance
treaties.
- Players can also threaten each other, declare war and arrange
cease-fires.
- Each AI player remembers others' actions, both positive and
negative, and will be unwilling to form alliances with a player who has
broken previous treaties with it.
Encyclopedia
Strategy and Tactics
While every game is different, there's a basic strategy which most players follow,
especially at the start of the game.
Back