AD3000 - Galaxy Mode
By the beginning of the 30th century, ten races had emerged with the technology necessary to colonize deep space. For nearly a century, population growth on all planets had outstripped planetary resources, and soon all the races were forced to expand and discover new worlds to colonize. As history has proven time and time again, unrestrained expansion inevitably leads to war.
Even though each race is very different from the others, all have legends of a master race that once controlled the galaxy. It is said that the Masters left behind a world that contained marvelous secrets and wondrous technology, and protected it with a powerful Guardian. The loremasters call it Orion and it is written in legend that he who masters Orion masters the universe.
Master of Orion is a competitive game of interstellar conquest that combines exploration with conflict. You are cast as the immortal emperor who shapes the future of your race, as contact is made with the neighboring races. Your objective is simple: control a majority of the known galaxy and eliminate all who stand in the way.
As ruler you must ultimately decide the destiny of your race as you make decisions on how planetary resources are allocated, where star fleets will be deployed, which races to fight, and which races to ally with. You begin with control of your home planet, from which you can explore and colonize nearby star systems. Your first decisions will center around the rapid development of colonies into productive worlds, what types of technology to focus on, and which star systems to colonize. However, the true challenge begins when contact is made with other races, and complex strategies must be formulated to manage diplomacy, sabotage, espionage, trade, and interstellar combat.
Features
AD3000 is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems. Victory is gained either by eliminating all opponents or by winning a vote on peaceful unification.
The strategy logic and user interactive concept are inspired by the original Steve Barcia's Master of Orion. Most graphics, music and text materials come from public domain licensed by Creative Commons License or General Public License.
- 10 playable races, each with a specialty.
- Each race is predisposed to like or dislike some of the other races, and is advantaged or disadvantaged
in
different research fields.
- Each race has a ruler personality and an objective. These traits guide their politics and economic
management. Races may occasionally revolt and change traits.
- 7 normal and 6 hostile planet types.
- The various hostile types require increasingly advanced technology to colonize.
- Hostile planets are the most likely to be rich or ultra-rich in minerals. Mineral wealth dramatically
influences a colony's industrial productivity while Habitability influences population growth rates.
- Artifact worlds contain relics of a now-vanished advanced civilization.
- All planets can be upgraded to Gaia class with the appropriate technologies.
- Planets can be upgraded in 3 ways.
- Terraforming increases population capacity by a fixed amount for each tech level achieved.
- Soil enrichment increases a planet's population capacity and growth rate but can not be used on hostile
planets.
- Atmospheric terraforming converts hostile planets to normal ones, making soil enrichment possible there.
- The planetary management includes to allocate a colony's output between ship construction, planetary defenses,
factory construction, ecology, and research.
- Defenses spending is used to build additional missile bases, upgrade missile bases or planetary shields.
- Planetary population generates production, especially when assisted by factories. There is a limit on
the number of factories a unit of population can operate, but building upgrades can increase this.
- Military and spy maintenance is deducted from every colony's production.
- A planet's output can also be transferred to the treasury at a loss.
- Technology is the most important contribution to a player's success.
- Funding can be put into one or all of the game's six independent tech tree fields, including Computers,
Construction, Force Fields, Planetary Science, Vehicle Propulsion, and Weapons.
- If a ship uses a component from a particular technology area, further advances in that area reduce the
cost and size of the component.
- Players can design and use their own ships.
- 4 hull sizes; smaller sizes are harder to hit while larger ships can survive more damage and hold more
components.
- 8 types of components, each with different effects.
- Only 6 ship designs can be used at a time.
- Ships can travel to any star system within their range and combat always occurs in orbit over a planet -
it is impossible to intercept enemy ships in deep space.
- The combat is fully automatic. Results depend on numbers, technology and racial combat bonus.
- There are a wide range of diplomatic negotiations.
- Gifts of money or technology; one-time technology trades; trade pacts that boost industrial output;
non-aggression and alliance treaties.
- Players can also threaten each other, declare war and arrange cease-fires.
- Each AI player remembers others' actions, both positive and negative, and will be unwilling to form
alliances with a player who has broken previous treaties with it.
Encyclopedia
Strategy and Tactics
While every game is different, there's a basic strategy which most
players follow, especially at the start of the game.
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