Galaxy
A galaxy is randomly generated to play in. Four sizes are available,
determining the number of star systems:
- Small – 24 stars. A quick game, and contact with other races is
almost immediate. This is actually more difficult than playing in larger
galaxies.
- Medium – 48 stars. Long enough to develop most technologies.
- Large – 70 star systems.
- Huge – 108 stars. For epic games with huge empires and massive star
fleets.
Star systems need to be explored by a scout ship before a colony ship
can be sent there. Ships travel freely between star systems but the
distance they can travel is limited; they have to stay within fueling
distance of one of your colonies. Scout ships have fuel reserves
allowing them to travel further away to explore distant systems.
- Yellow - The best. These are the most likely to produce habitable
worlds. The habitability of a star system increases slowly till it peaks
and then declines slowly again. These stars are the ones that happen to
be in the perfect conditions for habitability in the millenia during
which the game takes place.
- Orange - Second best. These are either just short of their prime or
just past it. They are close to optimal, but just not quite optimal. If
the game had taken place in a different millenia these might have been
yellows.
- Red - One of the worst. These are well beyond their prime and are
very often on the bad side of the spectrum in terms of habitability.
Don't hope for too much when scouting these systems early or at
all.
- Blue - Another one of the worst at the beginning. These are way too
young, generally, to have conditions conductive to habitability. They
usually have very hostile environments and require very advanced
technology to colonize. They do, however, tend to have higher chances of
better mineral deposits which increases factory production on the world
if it can be colonized.
- White - Another one of the worst. These planets tend to be too close
to the sun and are very hostile, being far too hot (inferno
environments) or receiving too much radiation (radiated environments).
It is highly unlikely these can be colonized early and usually require
the highest colonization technology to colonize at all. They tend to
offer no advantages over other better stars to offset this advantage as
well.
- Purple - The rarest type, only a few per galaxy will be this color.
They have very good chances for mineral richness although the
environments still usually require technology to allow their
colonization. At best 4 or 5 worlds will be of this type per galaxy and
they are highly coveted in the stages of the game where most of the easy
worlds are taken and civilizations are trying to research the technology
to gain access to the hostile planet environments.