Technologies
There are six technologies in Master of Orion, each with a given
level starting at one.
- Computer technology is used to develop battle computers, ECM
jammers, deep space scanners, improved robotic controls, and the
technology nullifier. Furthermore, your computer tech level improves
your chances for success in espionage missions and sabotage
operations.
- Construction technology not only reduces the base cost of building
starships, missile bases, and factories, but it is also used to develop
technology that will create improved materials for armor, reductions in
the amount of waste produced by each factory, and automated repair
units. Do not underestimate the value of construction technology.
Without it, you will not be able to produce ships quickly and
efficiently.
- Force Field technology is used to develop deflector shields,
planetary defense shields, repulsor beams, stasis fields, lightning
shields, and the cloaking device. One of the most effective ways of
achieving military superiority is to develop force fields that are
stronger than your rival’s weapon technology.
- Planetology focuses on technology related to the environmental
improvements. Planetology develops advanced ecological restoration,
terraforming to expand the size of a planet, controlled environmental
units to land on hostile planets, biological weapons, advanced cloning
techniques, and soil enrichment to increase population growth rates.
Improved Planetology also makes your populations happier and more
productive.
- Propulsion technology develops faster starship engines, increased
ship ranges, inertial stabilizers, warp dissipators, subspace
teleporters, pulsars, and high energy focus units. Propulsion technology
is probably most important at the beginning of the game because without
increased range you may not be able to reach any other planets to
colonize.
- Weapons technology is used to develop advanced weaponry for your
ships, missile bases, and ground troops.
The empire progresses in all six fields simultaneously; however the
player can adjust how the research effort is spread. Some technology
levels give a new device; for example Planetology 15 allows landing on
toxic planets, while Weapons 41 gives access to zeon missiles, while
others do not. However, all technology levels allow miniaturizing the
devices provided by their technology, reducing the space they require in
starships as well as their construction cost. This means that
progressing past level 50 in a technology remains useful, even though no
new devices are going to be found.