Spying
Instead of spies, it helps to think of your agents more as hackers,
because that is what they really are. They are agents your government
sponsors that try to steal technology 'over the wire'. Everything they
do is done by computers. The things they can do are:
- Hide - They will crack someone's name/password in the enemy empire
and just use that information to look around inside their systems and
get a general idea of what is going on. They won't attempt to do
anything that might get them caught. As long as they don't they are
unlikely to actually get caught.
- Sabotage - They will try to gain access to the remote mainframes of
enemy factories and defensive locations and they will try to hit the
'self destruct' button remotely across the galactic internet. Sometimes
they will succeed and the results will be the complete destruction of
some of the enemy's facilities. By doing this, they are very much more
likely to be caught and to have their access removed, ending the spy's
access to the enemy's network.
- Espionage - They will try to hack into the enemy's research network
and download the schematics for the enemy's technological advancements.
The enemy has different research networks for each research type, and
they don't have much time once they get in so you have to make a split
second call about which research network to infiltrate and the hacker
will just try to take anything they can get their hands on as part of
that network. They will always get something you don't have, but there
is no telling what that will be until the schematic is analyzed on the
inside. Essentially, you show them blueprints of what technologies not
to get, and they just get the first thing they see that is completely
unlike that stuff you showed them. If even they do this, it is highly
likely that they will get caught and have their access removed.