Kingdom

  1. The game concept is inspired by Jon Van Caneghem's Heroes of Might and Magic II from New World Computing.
  2. Most game assets in Kingdom are licensed from Chang Design Lab.
  3. Pictures in Kingdom from Freepik are licensed by the Freepik License.
  4. Music in Kingdom are licensed by the Creative Commons License.
  5. Sounds in Kingdom are licensed by the Creative Commons License.
  6. Most Kingdoms maps generated by fans from public forums are licensed by The Creative Commons license or free to use license.

Dungeon

  1. The game concept is inspired by Brian Walker's Rogue.
  2. The data structures and simulation algorithm are available as open source in the Brogue Community Edition iOS Framework. (Forked from Version 1.11 of Tmewett's BrogueCE).
  3. Tiles made by BrogueCE is licensed by the GNU Affero General Public License v3.0.
  4. The design approach for iOS touch interaction was largely guided by Silent Rocco.
  5. The iOS user interface code is built on the YUS Game Engine, which is designed specifically for iOS. As a result, an Android version is not available. Since the YUS Game Engine is closed-source, publishing the iOS UI code would be of little use to those without access to the engine.
  6. The music track 'The Adventure Begins' is by Bart. The tracks 'title_theme', 'dungeon_theme' and 'battle_theme' are from the Flare game project. All are licensed under the Creative Commons License.

Escape 1942

  1. The game concept is inspired by Denton Designs' The Great Escape.
  2. The data structures and simulation algorithm are available as open source in the The Great Esacpe iOS Framework. (Forked from David Thomas's The Great Esacpe in C).
  3. The 'Intervals' music made by Of Far Different Nature is licensed by the Creative Commons License.

Cave

  1. The game concept is inspired by Will Crowther and Don Woods's Colossal Cave Adventure.
  2. Source code is in public domain.
  3. The 'Exploring a cave' music made by Mega Pixel Music Lab is licensed by the Creative Commons License.