Kingdom

  1. The game concept is inspired by Jon Van Caneghem's Heroes of Might and Magic II from New World Computing.
  2. Most game assets in Kingdom are licensed from Chang Design Lab.
  3. Pictures in Kingdom from Freepik are licensed by the Freepik License.
  4. Music in Kingdom are licensed by the Creative Commons License.
  5. Sounds in Kingdom are licensed by the Creative Commons License.
  6. Most Kingdoms maps generated by fans from public forums are licensed by The Creative Commons license or free to use license.

Dungeon

  1. The game concept is inspired by Brian Walker's Rogue.
  2. The data structures and simulation algorithm are available as open source in the Brogue Community Edition iOS Framework.
  3. Tiles made by BrogueCE is licensed by the GNU Affero General Public License v3.0
  4. The design approach for iOS touch interaction was largely guided by Silent Rocco.
  5. The iOS user interface code is built on the YUS Game Engine, which is designed specifically for iOS. As a result, an Android version is not available. Since the YUS Game Engine is closed-source, publishing the iOS UI code would be of little use to those without access to the engine.
  6. The 'Introduction' music comes from Metal Gear Solid 3 Snake Eater. It was sourced from SourceForge and will be replaced with a public domain track in the next release.

Cave

  1. Source code related to Cave is in public domain.
  2. The 'Exploring a cave' music made by Mega Pixel Music Lab is licensed by the Creative Commons License.