Kingdom
- The game concept is inspired by Jon Van
Caneghem's Heroes of Might and Magic II from New World Computing.
- Most game assets in Kingdom are licensed from Chang Design Lab.
- Pictures in Kingdom from Freepik are licensed by the
Freepik License.
- Music in Kingdom
are licensed by the Creative Commons License.
- Sounds in Kingdom
are licensed by the Creative Commons License.
- Most Kingdoms maps generated by fans from public forums are licensed by The Creative Commons license or free
to use license.
Dungeon
- The game concept is inspired by Brian Walker's
Rogue.
- The data structures and simulation algorithm are available as open source in the Brogue Community Edition iOS Framework.
- Tiles made by BrogueCE is
licensed by the GNU Affero General Public License v3.0
- The design approach for iOS touch interaction was largely guided by Silent
Rocco.
- The iOS user interface code is built on the YUS Game Engine, which is designed specifically for iOS. As a
result, an Android version is not available. Since the YUS Game Engine is closed-source, publishing the iOS UI
code would be of little use to those without access to the engine.
- The 'Introduction' music comes from
Metal Gear Solid 3 Snake Eater. It was sourced from SourceForge and will be replaced with a public domain
track in the next release.
Cave
- Source code related to Cave
-
Original development for the PDP-10:
-
- Willie Crowther
-
- Don Woods, added major features
-
Conversion to BDS C for Intel 8080 and Zilog Z80 systems, e.g. CP/M:
- J. R. Jaeger
-
UNIX Standardization
- Jerry D. Pohl
-
Port to QNX 4, incl. various bug fixes
- James Lummel
-
Port to Linux, incl. various cleanup:
- Joachim Nilsson
is in public domain.
- The 'Exploring a cave' music made by Mega Pixel Music
Lab is licensed by the Creative Commons License.