Science Advances

Overview

Research into technology is a necessity for improving the ability of your civilization to develop new military units and city improvements.

There are a few ways to gain advances from other civilizations: you will sometimes discover enemy technology when you capture a city; your agents can steal advances; wonders can provide you with technology; and another player might grant technology in the terms of a pact. But otherwise advances must be discovered through the efforts of your own people.

Most technology progress comes from trade (see the Trade section) and, from scientist specialists. While it is possible to change which advance you are currently researching, by default all progress is lost by doing so.

While the majority of the resulting research output ("bulbs") usually goes toward advancing technology; the quantity required for technology upkeep increases with the total research cost of all advances known to you. The state of advancement at which you start paying this upkeep may depend on factors such as your government type. If research output drops below that required for upkeep, your civilization will forget an advance, requiring it to be researched again.

Technological advances can render units, city improvements, and wonders obsolete. While obsolete units merely become impossible for you to make -- leaving the ones you have already made intact -- obsolete improvements are immediately sold, and obsolete wonders lose their effect. See the relevant sections for more information.

Advanced Flight

To research Advanced Flight, you need to research 15 other technologies first. The whole project will require 17880 bulbs to complete. This number may vary depending on what other players research.

Enables movement of nuclear units.

Alphabet

Amphibious Warfare

To research Amphibious Warfare, you need to research 6 other technologies first. The whole project will require 5550 bulbs to complete. This number may vary depending on what other players research.

Astronomy

Increases units' vision when in fortresses.

Atomic Theory

To research Atomic Theory, you need to research 1 other technology first. The whole project will require 2160 bulbs to complete. This number may vary depending on what other players research.

Automobile

To research Automobile, you need to research 5 other technologies first. The whole project will require 7410 bulbs to complete. This number may vary depending on what other players research.

Banking

Bridge Building

Allows roads to be built on river tiles.

Bronze Working

Ceremonial Burial

Chemistry

Chivalry

To research Chivalry, it would need 300 bulbs. This number may vary depending on what other players research.

Code of Laws

Combined Arms

To research Combined Arms, you need to research 18 other technologies first. The whole project will require 22650 bulbs to complete. This number may vary depending on what other players research.

Combustion

To research Combustion, you need to research 3 other technologies first. The whole project will require 4770 bulbs to complete. This number may vary depending on what other players research.

Communism

To research Communism, you need to research 3 other technologies first. The whole project will require 3090 bulbs to complete. This number may vary depending on what other players research.

Reduces the effect of Cathedrals.

Computers

To research Computers, you need to research 14 other technologies first. The whole project will require 16590 bulbs to complete. This number may vary depending on what other players research.

Conscription

To research Conscription, you need to research 1 other technology first. The whole project will require 1350 bulbs to complete. This number may vary depending on what other players research.

Construction

Allows Settlers, Migrants, Workers and Engineers to build forts and fortresses.

Currency

Democracy

To research Democracy, it would need 570 bulbs. This number may vary depending on what other players research.

Economics

Electricity

Allows irrigation without an adjacent water source, improves the effect of Amphitheaters, and increases city vision radius.

Electronics

To research Electronics, you need to research 2 other technologies first. The whole project will require 3630 bulbs to complete. This number may vary depending on what other players research.

Engineering

To research Engineering, it would need 1110 bulbs. This number may vary depending on what other players research.

Environmentalism

To research Environmentalism, you need to research 23 other technologies first. The whole project will require 30960 bulbs to complete. This number may vary depending on what other players research.

Espionage

To research Espionage, you need to research 5 other technologies first. The whole project will require 4980 bulbs to complete. This number may vary depending on what other players research.

Explosives

Feudalism

Flight

To research Flight, you need to research 9 other technologies first. The whole project will require 9360 bulbs to complete. This number may vary depending on what other players research.

Fusion Power

To research Fusion Power, you need to research 33 other technologies first. The whole project will require 44520 bulbs to complete. This number may vary depending on what other players research.

Makes it possible for Engineers to transform terrains.

Genetic Engineering

To research Genetic Engineering, you need to research 3 other technologies first. The whole project will require 4740 bulbs to complete. This number may vary depending on what other players research.

Guerilla Warfare

To research Guerilla Warfare, you need to research 9 other technologies first. The whole project will require 7620 bulbs to complete. This number may vary depending on what other players research.

Gunpowder

Horseback Riding

Industrialization

To research Industrialization, it would need 1140 bulbs. This number may vary depending on what other players research.

Invention

Halves the upgrade cost of your units.

Iron Working

Labor Union

To research Labor Union, you need to research 16 other technologies first. The whole project will require 17220 bulbs to complete. This number may vary depending on what other players research.

Laser

To research Laser, you need to research 22 other technologies first. The whole project will require 28080 bulbs to complete. This number may vary depending on what other players research.

Leadership

To research Leadership, you need to research 1 other technology first. The whole project will require 870 bulbs to complete. This number may vary depending on what other players research.

Literacy

Machine Tools

To research Machine Tools, you need to research 8 other technologies first. The whole project will require 8040 bulbs to complete. This number may vary depending on what other players research.

Magnetism

Map Making

Masonry

Mass Production

To research Mass Production, you need to research 7 other technologies first. The whole project will require 10080 bulbs to complete. This number may vary depending on what other players research.

Mathematics

Medicine

Reduces the risk of plague in your cities by 30% of the base chance (this is additive with the benefits of any buildings).

Metallurgy

Miniaturization

To research Miniaturization, you need to research 6 other technologies first. The whole project will require 8700 bulbs to complete. This number may vary depending on what other players research.

Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil platforms on Deep Ocean, required to get the bonus from Offshore Platforms.

Mobile Warfare

To research Mobile Warfare, you need to research 12 other technologies first. The whole project will require 13530 bulbs to complete. This number may vary depending on what other players research.

Monarchy

Monotheism

To research Monotheism, it would need 270 bulbs. This number may vary depending on what other players research.

Mysticism

Improves the effect of Temples.

Nuclear Fission

To research Nuclear Fission, you need to research 10 other technologies first. The whole project will require 13830 bulbs to complete. This number may vary depending on what other players research.

Nuclear Power

To research Nuclear Power, you need to research 13 other technologies first. The whole project will require 18240 bulbs to complete. This number may vary depending on what other players research.

Gives sea units one extra move.

Philosophy

Physics

Plastics

To research Plastics, you need to research 21 other technologies first. The whole project will require 27450 bulbs to complete. This number may vary depending on what other players research.

Polytheism

Pottery

Radio

To research Radio, you need to research 12 other technologies first. The whole project will require 13470 bulbs to complete. This number may vary depending on what other players research.

Allows Workers and Engineers to build airstrips, airbases and buoys.

Railroad

Allows Settlers, Migrants, Workers and Engineers to upgrade roads to railroads.

For Despotism or Tribal governments, cancels the penalty to worked tiles with output greater than 2 (as if all your cities were always celebrating).

Recycling

To research Recycling, you need to research 8 other technologies first. The whole project will require 11610 bulbs to complete. This number may vary depending on what other players research.

Refining

To research Refining, you need to research 1 other technology first. The whole project will require 2340 bulbs to complete. This number may vary depending on what other players research.

Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil wells on Desert and Glacier tiles, for an extra production point.

Refrigeration

To research Refrigeration, it would need 1050 bulbs. This number may vary depending on what other players research.

Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation systems to farmland.

Robotics

To research Robotics, you need to research 19 other technologies first. The whole project will require 24090 bulbs to complete. This number may vary depending on what other players research.

Rocketry

To research Rocketry, you need to research 17 other technologies first. The whole project will require 21090 bulbs to complete. This number may vary depending on what other players research.

Doubles movement of nuclear units.

Sanitation

Seafaring

Space Flight

To research Space Flight, you need to research 19 other technologies first. The whole project will require 24600 bulbs to complete. This number may vary depending on what other players research.

Stealth

To research Stealth, you need to research 25 other technologies first. The whole project will require 34770 bulbs to complete. This number may vary depending on what other players research.

Steam Engine

Steel

To research Steel, you need to research 2 other technologies first. The whole project will require 3510 bulbs to complete. This number may vary depending on what other players research.

Superconductors

To research Superconductors, you need to research 27 other technologies first. The whole project will require 36930 bulbs to complete. This number may vary depending on what other players research.

Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with maglev.

Tactics

To research Tactics, you need to research 4 other technologies first. The whole project will require 3090 bulbs to complete. This number may vary depending on what other players research.

The Corporation

To research The Corporation, you need to research 1 other technology first. The whole project will require 2340 bulbs to complete. This number may vary depending on what other players research.

Halves the corruption of trade related to distance from the capital (or eliminates it for Federation governments).

The Republic

The Wheel

Theology

To research Theology, you need to research 1 other technology first. The whole project will require 690 bulbs to complete. This number may vary depending on what other players research.

Improves the effect of Cathedrals.

Theory of Gravity

Trade

Halves the waste of production related to distance from the capital.

University

Warrior Code

Writing