World Wonders

Overview

Wonders are special buildings which can each be completed by only one player each game, and which often enhance their entire civilization. Unlike ordinary city improvements, which must be built with local production points, certain special units built in one city (Caravans and Freight) can contribute their full cost in production points towards the construction of a wonder in another city.

Once built, a wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the entire city is destroyed). However, some wonders are made obsolete under certain circumstances, and lose their effect. Note the asymmetry: while you must personally achieve the advance required by each wonder to build it, it will be disabled when any player achieves the obsoleting advance.

Angkor Wat

Giant complex of temples, which makes a city a second center of government.

Additionally, produces extra 4 luxury points in this city.

Waste in other cities (corruption, production waste, and food waste) is related to how far away from the nearest capital they are. On top of this, corruption and production waste in the capital itself 30% of what it would otherwise be.

The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.

Under Despotism the city containing the palace gains a +75% gold bonus, and under Monarchy a +50% gold bonus.

+3 National Culture Points/turn.

Requires knowledge of the technology Hinduism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 2800.
Prevented if you own Ecclesiastical Palace.
Prevented if you own Forbidden City.
Prevented if you own Sultan Palace.
Prevented if you own Osaka Castle.
Prevented by Palace in the city.

* Prevents to build Ecclesiastical Palace.
* Prevents to build Forbidden City.
* Prevents to build Sultan Palace.
* Prevents to build Osaka Castle.

Osaka Castle

Giant temple, which makes a city a second center of government.

Additionally, produces extra 4 luxury points in this city.

Waste in other cities (corruption, production waste, and food waste) is related to how far away from the nearest capital they are. On top of this, corruption and production waste in the capital itself is 30% of what it would otherwise be.

The city where this palace is located cannot be incited to revolt, and enjoys a bonus when enemy agents try to evade your own agents stationed in the city, or sabotage your buildings.

Osaka Castle will also make satisfying two citizens unhappy due to aggression in the city where is founded.

+3 National Culture Points/turn.

Requires knowledge of the technology Shogunate.
Requires Temple in the city (and not yet obsolete).
Requires Shrine Torii in the city.
Requires your nation to have culture of at least 2900.
Prevented if you own Ecclesiastical Palace.
Prevented if you own Angkor Wat.
Prevented if you own Forbidden City.
Prevented if you own Sultan Palace.
Prevented by Palace in the city.

* Prevents to build Ecclesiastical Palace.
* Prevents to build Forbidden City.
* Prevents to build Sultan Palace.
* Prevents to build Angkor Wat.

Statue of Liberty

Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy. It also allows unprovoked declaration of war regardless of any senate instituted by a Democracy or Federation government or by the United Nations.

The side effect of this wonder is, that inciting revolts is possible under Fascism.

+4 National Culture Points/turn.

Requires knowledge of the technology Democracy.
Requires your nation to have culture of at least 9800.

United Nations

Creates a world senate.

United Nations quadruple cost of inciting revolt in any cities belonging to that player, or for any player's cities ruled by a communistic system.

Also, for all players, if any city is in disorder for more than two turns in a row, that player's government falls (even for governments other than Republic and Democracy). On the other hand, chance of Civil War is 4x less in case of Republic, Democracy or Federation.

+8 National Culture Points/turn.

Requires knowledge of the technology Communism.
Requires your nation to have culture of at least 12500.

Apollo Program

Apollo Program allows all players to start building spaceship parts (assuming they have researched the necessary technologies and have Space Lift small wonder finished).

Existing of Apollo Program is also necessary to build Global Positioning System.

+5 National Culture Points/turn.

Requires knowledge of the technology Space Flight.
Requires Research Lab in the city.
Requires your nation to have culture of at least 12000.

* Allows to build Global Positioning System (with Satellite System, Research Lab, and Culture 16500).
* Allows to build Space Lift (with Nanotechnology, Research Lab, and Culture 18500).

A.Smith's Trading Co.

In every city with a Stock Exchange, city improvements which would normally have an upkeep of 1 become free of upkeep. (Communist governments inherently give this benefit, so there is no bonus under Communism.)

Upon completion of this wonder, tax collector specialists' gold output increases by 1 permanently for every nation.

+2 National Culture Points/turn.

Requires knowledge of the technology Economics.
Requires Stock Exchange in the city.
Requires your nation to have culture of at least 5000.

Cure For Cancer

This stunning technological achievement makes one satisfying citizen happy in each of cities of any player who knows Genetic Engineering (2 extra luxury per city).

Together with an Aqueduct, a Sewer System, Hospital, Pasteur Institute and maximum of Welfare Policy, it entirely eliminates the risk of plague.

+4 National Culture Points/turn.

Requires knowledge of the technology Genetic Engineering.
Requires your nation to have culture of at least 19000.

Darwin's Voyage

Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. All your cities generate 1 extra science bulb and immediate technology advance is achieved.

Upon completion of this wonder, scientist specialists' research output increases by 1 permanently for every nation.

+5 National Culture Points/turn.

Requires knowledge of the technology Steam Engine.
Requires your nation to have culture of at least 7800.

Great Library

Gives an immediate technology advance to the player that builds it, and thereafter 4 extra research points every turn to its city.

Completion of this wonder doubles the effect of Libraries for every player.

+4 National Culture Points/turn.

Requires knowledge of the technology Paper Making.
Requires Library in the city.
Requires your nation to have culture of at least 2500.

* The discovery of Computers will make it obsolete.

Internet

All cities on the map are continuously visible to its owner despite fog-of-war.

Upon completion of this wonder, for each nation which know Computers advance, entertainer specialists' luxury output increases by 1.

Completion of this wonder permanently doubles the effect of Universities for allied players.

+1 National Culture Points/turn/city if Computers tech is known.

Requires knowledge of the technology Robotics.
Requires Research Lab in the city.
Requires you to own DARPA.
Requires your nation to have culture of at least 13500.

Isaac Newton's College

Gives an immediate technology advance to the player that builds it, and thereafter 6 extra research points every turn to its city.

Completion of this wonder permanently doubles the effect of Universities for every player as well as add 1 culture point to any city with University.

Requires knowledge of the technology Theory of Gravity.
Requires University in the city.
Requires your nation to have culture of at least 6700.

Large Hadron Collider

Large Hadron Collider reveal two new advances, when finished. It is the best way to gain Great Unification Theory.

Upon completion of this wonder, scientist specialists' research output increases by 1 for every nation (except those ruled by Anarchy or Fundamental government).

Each player's city with Research Center would gain 1 culture point.

Requires knowledge of the technology Superconductors.
Requires your nation to have culture of at least 25000.

Manhattan Project

Requires knowledge of the technology Nuclear Fission.
Requires your nation to have culture of at least 11800.
Requires Uranium on a tile within the city radius.

* Allows all players with knowledge of Nuclear Fission to build units: Atomic Bomb

Pasteur Institute

Pasteur Institute reduce risk of plague in all player's cities with Hospital by additional 10%-20% depending on Welfare Policy settings.

It would also reveal one new advance, once completed.

On each turn, 1 culture point is added to each player's city with University, instead of just this city.

Requires knowledge of the technology Biology.
Requires University in the city.
Requires your nation to have culture of at least 5300.

Shakespeare's Theater

Gives 1 additional luxury to every player's city, and 6 luxuries to the city where it is located.

Upon completion of this wonder, entertainer specialists' luxury output increases by 1 for every nation.

Any city with Amphitheater gain additional Culture Point.

Unlike most other wonders, entertainment wonders need gold upkeep.

Requires knowledge of the technology Theatre.
Requires your nation to have culture of at least 7500.

* The discovery of Computers will make it obsolete.

Golden Temple

Golden Temple is the important Sikhism pilgrimage site.

Thanks to the ecumenic spirit of Golden Temple, any city with Temple, Church or Mosque, which belong to the players allied with owner of this building,would additionaly make 1 unhappy citizens satisfying.

+3 National Culture Points/turn.

Requires knowledge of the technology Sikhism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 4500.

* Prevents to build J.S. Bach's Cathedral.
* Prevents to build Michelangelo's Chapel.

Great Wall

Increases the defense of all your cities by adding a +50% bonus to its units' intrinsic defense strength against straight attacking land units (this is cumulative with any City Walls), and any allied city is protected against the loss of population which occurs when a defending unit is defeated by a land unit.

Great Wall increases also defense of any allied land units in Fortress (but not in Fort) by 50%.

+2 National Culture Points/turn.

Requires knowledge of the technology Legalism.
Requires your nation to have culture of at least 1500.

* The discovery of Mobile Warfare will make it obsolete.
* The discovery of Rocketry will make it obsolete.

Kaaba

This sacred site is a focal point of the pilgrimages. It can be founded if there is desert adjacent to the city.

Each tile with (paved) road around the city produce additional trade point.

Additionally, each Mosque which belongs to any allied player, neutralizes unhappiness caused by 0...2 military units (depending on Religious Orthodoxy policy settings).

+3 National Culture Points/turn.

Requires knowledge of the technology Islam.
Requires Mosque in the city.
Requires Desert on the tile or an adjacent tile.
Prevented by Temple in the city (unless it is obsolete).
Prevented by Church in the city.
Prevented by Cathedral in the city.
Prevented if you own Michelangelo's Chapel.
Prevented if you own J.S. Bach's Cathedral.
Prevented if you own King Richard's Crusade, unless it is obsolete.
Prevented if you own Kyoto Fushimi Inari.
Prevented by Colossus in the city (unless it is obsolete).
Prevented by Western Wall in the city (unless it is obsolete).

* Prevents to build J.S. Bach's Cathedral.
* Prevents to build Khajuraho Temple.
* Prevents to build King Richard's Crusade.
* Prevents to build Statue of Zeus.
* Prevents to build Western Wall.
* Prevents to build Kyoto Fushimi Inari.
* Prevents to build Michelangelo's Chapel.

Kyoto Fushimi Inari

Pilgrimages to this giant Shrine makes additional 0..2 (depending on Religious Orthodoxy policy settings) satisfying citizens happy for every allied player's Temple with Shrine Torii and 4 extra luxury points for city with Fushimi Inari wonder.

Each player's city with Shrine Torii and Temple gain 1 culture point.

Requires knowledge of the technology Bushido.
Requires Temple in the city (and not yet obsolete).
Requires Shrine Torii in the city.
Requires your nation to have culture of at least 3800.
Prevented by Church in the city.
Prevented by Cathedral in the city.
Prevented by Mosque in the city.
Prevented if you own Kaaba.
Prevented if you own King Richard's Crusade, unless it is obsolete.
Prevented if you own Michelangelo's Chapel.
Prevented if you own J.S. Bach's Cathedral.
Prevented if you own Temple of City God.
Prevented if you own Taj Mahal.

* Prevents to build J.S. Bach's Cathedral.
* Prevents to build King Richard's Crusade.
* Prevents to build Kaaba.
* Prevents to build Michelangelo's Chapel.

Mausoleum of Mausolos

If allied player posses this wonder, City Walls and Courthouses each make one unhappy citizen satisfying in their city, unless that citizen is unhappy about aggression. Also, city where Mausoleum of Mausolos is founded can't be incited to revolt.

+2 National Culture Points/turn.

Requires knowledge of the technology Ceremonial Burial.
Requires Temple in the city (and not yet obsolete).
Prevented by Church in the city.
Prevented by Cathedral in the city.
Prevented by Mosque in the city.

* The discovery of Socialism will make it obsolete.
* The presence of King Richard's Crusade in the city will make it obsolete.

Michelangelo's Chapel

Doubles the base effect of Cathedrals which belong to the players allied with owner of this building.

This makes 3 additional unhappy citizens satisfying in each allied city with a Cathedral; however, it does not affect citizens made unhappy by aggression.

Any city with Cathedral would also gain 1 additional culture point.

Requires knowledge of the technology Christianity.
Requires Church in the city.
Requires your nation to have culture of at least 3800.
Prevented by Temple in the city (unless it is obsolete).
Prevented by Mosque in the city.
Prevented if you own Kaaba.
Prevented if you own Leshan Buddha Statue.
Prevented if you own Golden Temple.
Prevented if you own Temple of City God.
Prevented if you own Taj Mahal.
Prevented if you own Kyoto Fushimi Inari.

* Prevents to build Khajuraho Temple.
* Prevents to build Kaaba.
* Prevents to build Kyoto Fushimi Inari.
* Prevents to build Taj Mahal.

Taj Mahal

Increase luxury output of a city by 50%, additionally each Madrasa will make one unhappy citizen satisfying in any city which belong to allied players.

Unlike most other wonders, entertainment wonders need gold upkeep.

+3 National Culture Points/turn.

Requires knowledge of the technology Shiism.
Requires Mosque in the city.
Requires your nation to have culture of at least 2800.
Prevented by Temple in the city (unless it is obsolete).
Prevented by Church in the city.
Prevented if you own Michelangelo's Chapel.
Prevented if you own King Richard's Crusade, unless it is obsolete.
Prevented if you own Temple of City God.

* Prevents to build King Richard's Crusade.
* Prevents to build Kyoto Fushimi Inari.
* Prevents to build Michelangelo's Chapel.

Colossus

Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.

Moreover, tax collector specialists' gold output in cities on continent with Colossus is increased by 1 for any nation.

+2 National Culture Points/turn.

Requires knowledge of the technology Bronze Working.

* The discovery of Railroad will make it obsolete.
* Prevents to build Western Wall.
* Prevents to build Kaaba.

Hoover Dam

Acts as a Hydro Plant in the city where it is built, and reduces pollution from shield production by a further 25% in all cities with Hydro Plants on same continent, making them equivalent to Solar Plants.

+2 National Culture Points/turn.

Requires knowledge of the technology Offshore Exploration.
Requires River on the tile or an adjacent tile.
Requires Factory in the city.

Leshan Buddha Statue

There is belief, that this giant statue calm turbulent river waters. City with this Wonder would gain additional food from each river tile.

Additionally, thanks to the Buddha The Wise ideas, any Monk Monastery would make 1 unhappy citizen satisfying, for any city on same continent.

+3 National Culture Points/turn.

Requires knowledge of the technology Buddhism.
Requires Temple in the city (and not yet obsolete).
Requires your nation to have culture of at least 2200.

* Prevents to build J.S. Bach's Cathedral.
* Prevents to build Michelangelo's Chapel.

Marco Polo's Embassy

The player who owns it gets an embassy with all players.

TIP: if you're behind in research, this can help you catch up, by reducing the cost of technologies that other players already know.

In case of Thalassocracy government system, celebration would give boost of shield production, if Marco Polo Embassy exist on the same continent.

+6 National Culture Points/turn.

Requires knowledge of the technology Trade.
Requires your nation to have culture of at least 1900.

* The discovery of Radio will make it obsolete.

Stonehenge

This megalithic structure act like giant astronomical calendar. Each tile worked by the city where this wonder is built produces one extra research point.

Additionally, each city on the continent where Stonehenge is located is not affected by Tribal government science penalty, if Palace is not present in such city.

+2 National Culture Points/turn.

Requires knowledge of the technology Alphabet.

* The discovery of Christianity will make it obsolete.
* The presence of Isaac Newton's College in the city will make it obsolete.