Government Types

Overview

Your government type influences your cities' productivity and commerce, your citizens' happiness, and many other game factors.

You start out ruling your civilization through Despotism. As your technology improves, you can select other forms of government (listed below). In order to change your form of government, you must start a revolution. This will cause your civilization to undergo a period of Anarchy (lasting 1-5 turns); at the end of this time, you will be able to choose your new government.

TIP 1: Offensive military campaigns are difficult under Republican and Democratic governments unless you give your citizens lots of luxuries to keep them happy. When conquering other civilizations, it may be helpful to switch to one of the more militant styles of government.

TIP 2: Scientific advancement requires high levels of trade, which are much easier to achieve under Republican and Democratic governments. Consider switching to the Republic as soon as you can; gaining advanced technology early in the game puts you at an advantage.

Anarchy

Anarchy is simply the absence of any recognizable government. Citizens are disorganized and unproductive, and will spend all income as quickly as possible, rather than paying taxes or conducting research.

Features:

Tribal

Under a Tribal government, you are part ruler of your people. Your control over your citizens is maintained largely by spiritual counsel.

Compared to Despotism, a Tribal economy is more shield-oriented, without government centre. Its bonuses to veterancy can be an advantage in wartime, but it lacks the martial law of other early governments.

Features:

Thalassocracy

Thalassocracy is a system of 'empire at sea', which gain power from naval and sea trade supremacy.

This decentralised state of selfdom cities have moderate corruption and increased money income from sea, albeit decreased inland productivity.

Due to long traditions of its maritime supremacy, all new sea warships have already deckhand level (veteran with Harbour).

Requires knowledge of the technology Thalassocracy.

Features:

Federation

Federalism is a system in which the power to govern is shared between national and provincial governments. This decentralization minimizes the corruption and waste caused by distance to capital, and avoids separatist movements.

Requires knowledge of the technology Federation.

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Communism

A Communist government is based on the ideal that all people are equal. All goods are owned by the state, rather than by private citizens. Communism gives a balance between military and commercial styles of government.

Communism is a good government for maximizing shield production, and for large empires.

Requires knowledge of the technology Communism.

Features:

Despotism

Under Despotism, you are the absolute ruler of your people. Your control over your citizens is maintained largely by martial law.

Compared to Tribalism, a Despotic economy is more trade-oriented.

Requires knowledge of the technology Absolutism.
Requires you to own Palace.

Features:

Monarchy

Under Monarchy, a king or queen serves as a hereditary figurehead for your government.

Monarchy gives low unit upkeep costs.

Requires knowledge of the technology Monarchy.
Requires you to own Palace.

Features:

Legalism

Legalism is a political philosophy based on the idea, that a highly efficient and powerful government is the key to social order. Army of skilled officials is able to maintain even huge empire, but such highly bureaucratized state is affected by relatively high corruption.

Requires knowledge of the technology Legalism.
Requires you to own Forbidden City.

Features:

Fundamentalism

Fundamentalism is a form of government organized around a central set of beliefs. The beliefs, usually religious in nature, form a rigid guideline for actions and reactions of both the rulers and the people.

In a fundamentalist society, the people and the rulers are entirely devoted to their beliefs, and are usually willing to die to preserve them.

If Sultan Palace is founded, improvements that normally convert unhappy citizens to satisfying citizens, produce `tithes` (gold) equivalent to the number of people they would convert, and require no maintenance.

Fundamentalism is a good government for maximizing gold, and its Fanatics are useful in wartime, but it has a heavy penalty to technological progress.

Requires knowledge of the technology Fundamentalism.
Requires you to own Palace.

Features:

Fascism

Fascism is an authoritarian goverment based on totalitarian one-party state controlling industry and commerce. Fascism allow private property but suppress it by state interventionist policies. However socialism was a root of this goverment system, Fascism is focused on militarism and nationalism. Due to pervasive power of the secret police, opposition usually have no chance to incite revolt. Beside of the additional veteran levels of Small Land units, fascist regime support veteran paratroopers.

Fascism is a government suitable for maximizing shield production and military power, but rather for medium size empires.

Requires knowledge of the technology Imperialism.
Requires you to own Palace.

Features:

First Republic

Under a Ancient Republican government, citizens hold an election to select a members of Senate, who will govern them; since elected Senators must remain popular to remain in control, citizens are given a greater degree of freedom. Citizens under the First Republic become unhappy easily, but the self-sufficiency of your citizens allows high levels of trade.

Requires knowledge of the technology First Republic.
Requires you to own Palace.

Features:

Direct Democracy

Under Direct Democracy, citizens govern directly by voting on issues. Direct Democracy offers high boost of science, but also offers the most potential for unhappiness; citizens become very upset during wars. Limited possibility of tax rates change.

Requires knowledge of the technology Direct Democracy.
Requires you to own Palace.

Features:

Republic

Under a Republican government, citizens hold an election to select a representative who will govern them; since elected leaders must remain popular to remain in control, citizens are given a greater degree of freedom. Citizens under the Republic become unhappy easily, but the self-sufficiency of your citizens allows high levels of trade.

Requires knowledge of the technology The Republic.
Requires you to own Palace.

Features:

Democracy

Under Democracy, citizens govern indirectly by electing representatives. Democracy offers the high level of trade and science boost, but also offers the most potential for unhappiness; citizens become very upset during wars. Tax rates must please most of voters, thus can't be changed freely.

Requires knowledge of the technology Democracy.
Requires you to own Palace.

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