Science Advances

Overview

Research into technology is a necessity for improving the ability of your civilization to develop new military units and city improvements.

There are a few ways to gain advances from other civilizations: you will sometimes discover enemy technology when you capture a city; your agents can steal advances; wonders can provide you with technology; and another player might grant technology in the terms of a pact. But otherwise advances must be discovered through the efforts of your own people.

Most technology progress comes from trade (see the Trade section) and, from scientist specialists. While it is possible to change which advance you are currently researching, by default all progress is lost by doing so.

While the majority of the resulting research output ("bulbs") usually goes toward advancing technology; the quantity required for technology upkeep increases with the total research cost of all advances known to you. The state of advancement at which you start paying this upkeep may depend on factors such as your government type. If research output drops below that required for upkeep, your civilization will forget an advance, requiring it to be researched again.

Technological advances can render units, city improvements, and wonders obsolete. While obsolete units merely become impossible for you to make -- leaving the ones you have already made intact -- obsolete improvements are immediately sold, and obsolete wonders lose their effect. See the relevant sections for more information.

Absolutism

To research Absolutism, you need to research 8 other technologies first. The whole project will require 409 bulbs to complete. This number may vary depending on what other players research.

Advanced Flight

To research Advanced Flight, you need to research 96 other technologies first. The whole project will require 98123 bulbs to complete. This number may vary depending on what other players research.

Advanced Rocketry

To research Advanced Rocketry, you need to research 134 other technologies first. The whole project will require 316379 bulbs to complete. This number may vary depending on what other players research.

Agricultural Farming

To research Agricultural Farming, you need to research 5 other technologies first. The whole project will require 218 bulbs to complete. This number may vary depending on what other players research.

Allows irrigation if tile adjacent to fresh water (river, lake, swamp or other irrigation).

Alchemy

To research Alchemy, you need to research 41 other technologies first. The whole project will require 7931 bulbs to complete. This number may vary depending on what other players research.

Alphabet

To research Alphabet, you need to research 2 other technologies first. The whole project will require 76 bulbs to complete. This number may vary depending on what other players research.

Amphibious Warfare

To research Amphibious Warfare, you need to research 108 other technologies first. The whole project will require 149531 bulbs to complete. This number may vary depending on what other players research.

Animal Husbandry

To research Animal Husbandry, you need to research 2 other technologies first. The whole project will require 61 bulbs to complete. This number may vary depending on what other players research.

Antimatter Propulsion

To research Antimatter Propulsion, you need to research 129 other technologies first. The whole project will require 373355 bulbs to complete. This number may vary depending on what other players research.

Artificial Intelligence

To research Artificial Intelligence, you need to research 138 other technologies first. The whole project will require 396251 bulbs to complete. This number may vary depending on what other players research.

Astrology

To research Astrology, you need to research 26 other technologies first. The whole project will require 3674 bulbs to complete. This number may vary depending on what other players research.

Astronomy

To research Astronomy, you need to research 37 other technologies first. The whole project will require 6515 bulbs to complete. This number may vary depending on what other players research.

Atomic Theory

To research Atomic Theory, you need to research 56 other technologies first. The whole project will require 23171 bulbs to complete. This number may vary depending on what other players research.

Automobile

To research Automobile, you need to research 93 other technologies first. The whole project will require 86987 bulbs to complete. This number may vary depending on what other players research.

TIP: Allow Engineers and Trains to upgrade Paved Road to Highway.

Banking

To research Banking, you need to research 23 other technologies first. The whole project will require 2874 bulbs to complete. This number may vary depending on what other players research.

Biology

To research Biology, you need to research 49 other technologies first. The whole project will require 15587 bulbs to complete. This number may vary depending on what other players research.

Biotechnology

To research Biotechnology, you need to research 94 other technologies first. The whole project will require 87083 bulbs to complete. This number may vary depending on what other players research.

Bridge Building

To research Bridge Building, you need to research 20 other technologies first. The whole project will require 2700 bulbs to complete. This number may vary depending on what other players research.

Allows roads to be built on river tiles.

Bronze Working

To research Bronze Working, you need to research 11 other technologies first. The whole project will require 619 bulbs to complete. This number may vary depending on what other players research.

Enable mine production, obsoletes Tribe Hut.

Buddhism

To research Buddhism, you need to research 15 other technologies first. The whole project will require 1446 bulbs to complete. This number may vary depending on what other players research.

Bushido

To research Bushido, you need to research 44 other technologies first. The whole project will require 11195 bulbs to complete. This number may vary depending on what other players research.

Carpentry

To research Carpentry, you need to research 4 other technologies first. The whole project will require 147 bulbs to complete. This number may vary depending on what other players research.

Allows Settlers, Migrants, Slaves, Workers and Engineers to build Forts.

Ceremonial Burial

To research Ceremonial Burial, you need to research 5 other technologies first. The whole project will require 205 bulbs to complete. This number may vary depending on what other players research.

Chemical Synthesis

To research Chemical Synthesis, you need to research 85 other technologies first. The whole project will require 61019 bulbs to complete. This number may vary depending on what other players research.

TIP: Enables farm fields - second irrigation.

Chemistry

To research Chemistry, you need to research 46 other technologies first. The whole project will require 12083 bulbs to complete. This number may vary depending on what other players research.

Chivalry

To research Chivalry, you need to research 25 other technologies first. The whole project will require 3194 bulbs to complete. This number may vary depending on what other players research.

Christianity

To research Christianity, you need to research 23 other technologies first. The whole project will require 3100 bulbs to complete. This number may vary depending on what other players research.

Cinematography

To research Cinematography, you need to research 79 other technologies first. The whole project will require 49163 bulbs to complete. This number may vary depending on what other players research.

Code of Laws

To research Code of Laws, you need to research 10 other technologies first. The whole project will require 601 bulbs to complete. This number may vary depending on what other players research.

Combined Arms

To research Combined Arms, you need to research 118 other technologies first. The whole project will require 202235 bulbs to complete. This number may vary depending on what other players research.

Combustion

To research Combustion, you need to research 91 other technologies first. The whole project will require 79739 bulbs to complete. This number may vary depending on what other players research.

Makes it possible for Engineers to transform terrains.

Command and Control

To research Command and Control, you need to research 123 other technologies first. The whole project will require 245579 bulbs to complete. This number may vary depending on what other players research.

Communism

To research Communism, you need to research 94 other technologies first. The whole project will require 90539 bulbs to complete. This number may vary depending on what other players research.

Reduces the effect of Cathedrals and Mysticism.

Computers

To research Computers, you need to research 109 other technologies first. The whole project will require 157835 bulbs to complete. This number may vary depending on what other players research.

Concrete

To research Concrete, you need to research 78 other technologies first. The whole project will require 59219 bulbs to complete. This number may vary depending on what other players research.

Confucianism

To research Confucianism, you need to research 31 other technologies first. The whole project will require 5423 bulbs to complete. This number may vary depending on what other players research.

Conscription

To research Conscription, you need to research 63 other technologies first. The whole project will require 28211 bulbs to complete. This number may vary depending on what other players research.

Construction

To research Construction, you need to research 18 other technologies first. The whole project will require 1860 bulbs to complete. This number may vary depending on what other players research.

Allows Settlers, Migrants, Slaves, Workers and Engineers to build fortresses.

Copper Working

To research Copper Working, you need to research 9 other technologies first. The whole project will require 413 bulbs to complete. This number may vary depending on what other players research.

Allows making mining (Bronze Working required to yield mining production)

Craft Guilds

To research Craft Guilds, you need to research 33 other technologies first. The whole project will require 4922 bulbs to complete. This number may vary depending on what other players research.

Currency

To research Currency, you need to research 12 other technologies first. The whole project will require 725 bulbs to complete. This number may vary depending on what other players research.

Creative Art

To research Creative Art, it would need 14 bulbs. This number may vary depending on what other players research.

Democracy

To research Democracy, you need to research 53 other technologies first. The whole project will require 17723 bulbs to complete. This number may vary depending on what other players research.

Desert Code

To research Desert Code, you need to research 32 other technologies first. The whole project will require 4499 bulbs to complete. This number may vary depending on what other players research.

Direct Democracy

To research Direct Democracy, you need to research 18 other technologies first. The whole project will require 1550 bulbs to complete. This number may vary depending on what other players research.

Drama

To research Drama, you need to research 15 other technologies first. The whole project will require 1170 bulbs to complete. This number may vary depending on what other players research.

Additional culture point to each city, if Shakespeare's Theater exist

Economics

To research Economics, you need to research 42 other technologies first. The whole project will require 10187 bulbs to complete. This number may vary depending on what other players research.

Egalitarianism

To research Egalitarianism, you need to research 45 other technologies first. The whole project will require 10499 bulbs to complete. This number may vary depending on what other players research.

Electricity

To research Electricity, you need to research 72 other technologies first. The whole project will require 42611 bulbs to complete. This number may vary depending on what other players research.

Allows irrigation tiles adjacent only to Sea.

Together with Railway Station and Eiffel Tower, increase radius of cities.

Electromagnetism

To research Electromagnetism, you need to research 74 other technologies first. The whole project will require 48083 bulbs to complete. This number may vary depending on what other players research.

Electronics

To research Electronics, you need to research 79 other technologies first. The whole project will require 65459 bulbs to complete. This number may vary depending on what other players research.

Engineering

To research Engineering, you need to research 72 other technologies first. The whole project will require 42659 bulbs to complete. This number may vary depending on what other players research.

Environmentalism

To research Environmentalism, you need to research 130 other technologies first. The whole project will require 276635 bulbs to complete. This number may vary depending on what other players research.

TIP: Enables wind turbines - on hills with irrigation.

Espionage

To research Espionage, you need to research 98 other technologies first. The whole project will require 105419 bulbs to complete. This number may vary depending on what other players research.

Exploration

To research Exploration, you need to research 9 other technologies first. The whole project will require 562 bulbs to complete. This number may vary depending on what other players research.

Explosives

To research Explosives, you need to research 52 other technologies first. The whole project will require 17843 bulbs to complete. This number may vary depending on what other players research.

Federation

To research Federation, you need to research 73 other technologies first. The whole project will require 44003 bulbs to complete. This number may vary depending on what other players research.

Feudalism

To research Feudalism, you need to research 20 other technologies first. The whole project will require 2110 bulbs to complete. This number may vary depending on what other players research.

Fire Making

To research Fire Making, it would need 19 bulbs. This number may vary depending on what other players research.

First Republic

To research First Republic, you need to research 17 other technologies first. The whole project will require 1598 bulbs to complete. This number may vary depending on what other players research.

Flight

To research Flight, you need to research 92 other technologies first. The whole project will require 83627 bulbs to complete. This number may vary depending on what other players research.

Forestry

To research Forestry, you need to research 2 other technologies first. The whole project will require 61 bulbs to complete. This number may vary depending on what other players research.

Allows planting forests/deforestration.

Fundamentalism

To research Fundamentalism, you need to research 45 other technologies first. The whole project will require 10019 bulbs to complete. This number may vary depending on what other players research.

Fusion Power

To research Fusion Power, you need to research 129 other technologies first. The whole project will require 295163 bulbs to complete. This number may vary depending on what other players research.

General Staff

To research General Staff, you need to research 57 other technologies first. The whole project will require 19643 bulbs to complete. This number may vary depending on what other players research.

Genetic Engineering

To research Genetic Engineering, you need to research 137 other technologies first. The whole project will require 379163 bulbs to complete. This number may vary depending on what other players research.

Glass Working

To research Glass Working, you need to research 24 other technologies first. The whole project will require 2711 bulbs to complete. This number may vary depending on what other players research.

Increases fortress vision and Sea units vision radius.

Great Unification Theory

To research Great Unification Theory, you need to research 112 other technologies first. The whole project will require 218555 bulbs to complete. This number may vary depending on what other players research.

This advance can be given, when Large Hadron Collider is build.

Guerilla Warfare

To research Guerilla Warfare, you need to research 85 other technologies first. The whole project will require 61355 bulbs to complete. This number may vary depending on what other players research.

Gunpowder

To research Gunpowder, you need to research 46 other technologies first. The whole project will require 10643 bulbs to complete. This number may vary depending on what other players research.

Hastilude

To research Hastilude, you need to research 30 other technologies first. The whole project will require 5234 bulbs to complete. This number may vary depending on what other players research.

Hinduism

To research Hinduism, you need to research 17 other technologies first. The whole project will require 1589 bulbs to complete. This number may vary depending on what other players research.

Horseback Riding

To research Horseback Riding, you need to research 4 other technologies first. The whole project will require 156 bulbs to complete. This number may vary depending on what other players research.

Imperialism

To research Imperialism, you need to research 105 other technologies first. The whole project will require 112811 bulbs to complete. This number may vary depending on what other players research.

Industrialization

To research Industrialization, you need to research 70 other technologies first. The whole project will require 37859 bulbs to complete. This number may vary depending on what other players research.

Invention

To research Invention, you need to research 27 other technologies first. The whole project will require 4380 bulbs to complete. This number may vary depending on what other players research.

Halves the upgrade cost of your units.

Iron Working

To research Iron Working, you need to research 14 other technologies first. The whole project will require 1160 bulbs to complete. This number may vary depending on what other players research.

Islam

To research Islam, you need to research 36 other technologies first. The whole project will require 6083 bulbs to complete. This number may vary depending on what other players research.

Jainism

To research Jainism, you need to research 31 other technologies first. The whole project will require 5306 bulbs to complete. This number may vary depending on what other players research.

Jet Propulsion

To research Jet Propulsion, you need to research 115 other technologies first. The whole project will require 184715 bulbs to complete. This number may vary depending on what other players research.

Labor Union

To research Labor Union, you need to research 72 other technologies first. The whole project will require 42803 bulbs to complete. This number may vary depending on what other players research.

Warning: Labor Union cancel Zaibatsu effect.

Laser

To research Laser, you need to research 124 other technologies first. The whole project will require 239435 bulbs to complete. This number may vary depending on what other players research.

Leadership

To research Leadership, you need to research 52 other technologies first. The whole project will require 14171 bulbs to complete. This number may vary depending on what other players research.

Leather Tanning

To research Leather Tanning, you need to research 2 other technologies first. The whole project will require 61 bulbs to complete. This number may vary depending on what other players research.

Legalism

To research Legalism, you need to research 41 other technologies first. The whole project will require 8555 bulbs to complete. This number may vary depending on what other players research.

Literacy

To research Literacy, you need to research 12 other technologies first. The whole project will require 913 bulbs to complete. This number may vary depending on what other players research.

Logistics

To research Logistics, you need to research 96 other technologies first. The whole project will require 99275 bulbs to complete. This number may vary depending on what other players research.

TIP: Enables second trade route with Post Office.

Machinery

To research Machinery, you need to research 56 other technologies first. The whole project will require 21971 bulbs to complete. This number may vary depending on what other players research.

Machine Tools

To research Machine Tools, you need to research 88 other technologies first. The whole project will require 70571 bulbs to complete. This number may vary depending on what other players research.

Magnetism

To research Magnetism, you need to research 45 other technologies first. The whole project will require 11435 bulbs to complete. This number may vary depending on what other players research.

Map Making

To research Map Making, you need to research 7 other technologies first. The whole project will require 304 bulbs to complete. This number may vary depending on what other players research.

Martial Arts

To research Martial Arts, you need to research 40 other technologies first. The whole project will require 9050 bulbs to complete. This number may vary depending on what other players research.

Martial Games

To research Martial Games, you need to research 22 other technologies first. The whole project will require 2724 bulbs to complete. This number may vary depending on what other players research.

Masonry

To research Masonry, you need to research 12 other technologies first. The whole project will require 762 bulbs to complete. This number may vary depending on what other players research.

TIP: allow to upgrade Dirt Roads to Paved Roads.

Mass Entertainment

To research Mass Entertainment, you need to research 93 other technologies first. The whole project will require 86411 bulbs to complete. This number may vary depending on what other players research.

Mass Production

To research Mass Production, you need to research 100 other technologies first. The whole project will require 114827 bulbs to complete. This number may vary depending on what other players research.

Mathematics

To research Mathematics, you need to research 20 other technologies first. The whole project will require 2652 bulbs to complete. This number may vary depending on what other players research.

Medicine

To research Medicine, you need to research 30 other technologies first. The whole project will require 4592 bulbs to complete. This number may vary depending on what other players research.

Metallurgy

To research Metallurgy, you need to research 50 other technologies first. The whole project will require 14531 bulbs to complete. This number may vary depending on what other players research.

TIP: upgrade one obsolete unit per turn on cost of 1 veteran level (Warfare Museum will prevent this).

Miniaturization

To research Miniaturization, you need to research 104 other technologies first. The whole project will require 134363 bulbs to complete. This number may vary depending on what other players research.

Mobile Warfare

To research Mobile Warfare, you need to research 105 other technologies first. The whole project will require 133451 bulbs to complete. This number may vary depending on what other players research.

Theatre

To research Theatre, you need to research 39 other technologies first. The whole project will require 9818 bulbs to complete. This number may vary depending on what other players research.

Modern Warfare

To research Modern Warfare, you need to research 129 other technologies first. The whole project will require 326651 bulbs to complete. This number may vary depending on what other players research.

Monarchy

To research Monarchy, you need to research 13 other technologies first. The whole project will require 951 bulbs to complete. This number may vary depending on what other players research.

Monotheism

To research Monotheism, you need to research 15 other technologies first. The whole project will require 1479 bulbs to complete. This number may vary depending on what other players research.

Warning: Disables Rapture Growth (except of the city with Khajuraho wonder).

Mysticism

To research Mysticism, you need to research 12 other technologies first. The whole project will require 653 bulbs to complete. This number may vary depending on what other players research.

Improves the effect of Temples.

Nanotechnology

To research Nanotechnology, you need to research 136 other technologies first. The whole project will require 349403 bulbs to complete. This number may vary depending on what other players research.

To research Navigation, you need to research 43 other technologies first. The whole project will require 9467 bulbs to complete. This number may vary depending on what other players research.

Nuclear Fission

To research Nuclear Fission, you need to research 108 other technologies first. The whole project will require 160955 bulbs to complete. This number may vary depending on what other players research.

Nuclear Power

To research Nuclear Power, you need to research 118 other technologies first. The whole project will require 201803 bulbs to complete. This number may vary depending on what other players research.

Gives sea units one extra move.

Offshore Exploration

To research Offshore Exploration, you need to research 81 other technologies first. The whole project will require 68915 bulbs to complete. This number may vary depending on what other players research.

Allows embarked Settlers, Migrants, Workers, Engineers or Transports and Barges to build oil platforms on Deep Ocean, required to get the bonus from Offshore Platforms.

Optics

To research Optics, you need to research 74 other technologies first. The whole project will require 48131 bulbs to complete. This number may vary depending on what other players research.

Overseas Trade

To research Overseas Trade, you need to research 51 other technologies first. The whole project will require 16067 bulbs to complete. This number may vary depending on what other players research.

Enhanced range of territoral waters.

Paper Making

To research Paper Making, you need to research 16 other technologies first. The whole project will require 1647 bulbs to complete. This number may vary depending on what other players research.

Pastoralism

To research Pastoralism, you need to research 7 other technologies first. The whole project will require 337 bulbs to complete. This number may vary depending on what other players research.

Philosophy

To research Philosophy, you need to research 24 other technologies first. The whole project will require 2663 bulbs to complete. This number may vary depending on what other players research.

Physics

To research Physics, you need to research 50 other technologies first. The whole project will require 17339 bulbs to complete. This number may vary depending on what other players research.

Plastics

To research Plastics, you need to research 107 other technologies first. The whole project will require 152075 bulbs to complete. This number may vary depending on what other players research.

Polytheism

To research Polytheism, you need to research 10 other technologies first. The whole project will require 534 bulbs to complete. This number may vary depending on what other players research.

Pottery

To research Pottery, you need to research 3 other technologies first. The whole project will require 118 bulbs to complete. This number may vary depending on what other players research.

Printing Press

To research Printing Press, you need to research 32 other technologies first. The whole project will require 5930 bulbs to complete. This number may vary depending on what other players research.

Quantum Theory

To research Quantum Theory, you need to research 106 other technologies first. The whole project will require 144971 bulbs to complete. This number may vary depending on what other players research.

Radar

To research Radar, you need to research 105 other technologies first. The whole project will require 136907 bulbs to complete. This number may vary depending on what other players research.

Increases vision radius of Sea and Air units.

Radio

To research Radio, you need to research 77 other technologies first. The whole project will require 56627 bulbs to complete. This number may vary depending on what other players research.

Allows Workers and Engineers to build airbases and buoys.

Radioactivity

To research Radioactivity, you need to research 87 other technologies first. The whole project will require 66587 bulbs to complete. This number may vary depending on what other players research.

Railroad

To research Railroad, you need to research 60 other technologies first. The whole project will require 29171 bulbs to complete. This number may vary depending on what other players research.

Allows Engineers, Builders and other Worker-type units to upgrade roads to Railroads.

For Despotism or Tribal governments, cancels the penalty to worked tiles with output greater than 2 (as if all your cities were always celebrating).

Recycling

To research Recycling, you need to research 101 other technologies first. The whole project will require 110171 bulbs to complete. This number may vary depending on what other players research.

Allows irrigation tiles not adjacent to any water source.

Refining

To research Refining, you need to research 88 other technologies first. The whole project will require 70475 bulbs to complete. This number may vary depending on what other players research.

Allows any Worker-type units to upgrade minings to oil wells on Desert and Glacier tiles, for an extra production point.

Refrigeration

To research Refrigeration, you need to research 91 other technologies first. The whole project will require 77243 bulbs to complete. This number may vary depending on what other players research.

Robotics

To research Robotics, you need to research 116 other technologies first. The whole project will require 193019 bulbs to complete. This number may vary depending on what other players research.

Rocketry

To research Rocketry, you need to research 119 other technologies first. The whole project will require 213755 bulbs to complete. This number may vary depending on what other players research.

Saddle Stirrup

To research Saddle Stirrup, you need to research 14 other technologies first. The whole project will require 1041 bulbs to complete. This number may vary depending on what other players research.

Sailing

To research Sailing, you need to research 4 other technologies first. The whole project will require 146 bulbs to complete. This number may vary depending on what other players research.

Sanitation

To research Sanitation, you need to research 39 other technologies first. The whole project will require 7595 bulbs to complete. This number may vary depending on what other players research.

Satellite System

To research Satellite System, you need to research 123 other technologies first. The whole project will require 259451 bulbs to complete. This number may vary depending on what other players research.

Increases unit vision radius, except of Air and Sea units.

Screw Propeller

To research Screw Propeller, you need to research 60 other technologies first. The whole project will require 29795 bulbs to complete. This number may vary depending on what other players research.

Seafaring

To research Seafaring, you need to research 13 other technologies first. The whole project will require 936 bulbs to complete. This number may vary depending on what other players research.

Shamanism

To research Shamanism, you need to research 2 other technologies first. The whole project will require 71 bulbs to complete. This number may vary depending on what other players research.

Shiism

To research Shiism, you need to research 42 other technologies first. The whole project will require 8387 bulbs to complete. This number may vary depending on what other players research.

Shinto

To research Shinto, you need to research 23 other technologies first. The whole project will require 2750 bulbs to complete. This number may vary depending on what other players research.

Shogunate

To research Shogunate, you need to research 33 other technologies first. The whole project will require 5186 bulbs to complete. This number may vary depending on what other players research.

Sikhism

To research Sikhism, you need to research 50 other technologies first. The whole project will require 12851 bulbs to complete. This number may vary depending on what other players research.

Simple Machines

To research Simple Machines, you need to research 16 other technologies first. The whole project will require 1592 bulbs to complete. This number may vary depending on what other players research.

Slave Trade

To research Slave Trade, you need to research 22 other technologies first. The whole project will require 2346 bulbs to complete. This number may vary depending on what other players research.

Socialism

To research Socialism, you need to research 64 other technologies first. The whole project will require 28355 bulbs to complete. This number may vary depending on what other players research.

Space Flight

To research Space Flight, you need to research 121 other technologies first. The whole project will require 235643 bulbs to complete. This number may vary depending on what other players research.

Stealth

To research Stealth, you need to research 123 other technologies first. The whole project will require 259835 bulbs to complete. This number may vary depending on what other players research.

Steam Engine

To research Steam Engine, you need to research 58 other technologies first. The whole project will require 25523 bulbs to complete. This number may vary depending on what other players research.

Allows Settlers, Migrants, Workers and Engineers to build Water Locks.

Steel

To research Steel, you need to research 75 other technologies first. The whole project will require 50579 bulbs to complete. This number may vary depending on what other players research.

Allows Engineers and barges to build Road Bridges over Lakes or Ocean (bridge need to be adjancent to coast)

Stone Knapping

To research Stone Knapping, it would need 14 bulbs. This number may vary depending on what other players research.

Sunnism

To research Sunnism, you need to research 57 other technologies first. The whole project will require 17411 bulbs to complete. This number may vary depending on what other players research.

Superconductors

To research Superconductors, you need to research 110 other technologies first. The whole project will require 176843 bulbs to complete. This number may vary depending on what other players research.

Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with maglev.

Super Soldiers

To research Super Soldiers, you need to research 143 other technologies first. The whole project will require 494699 bulbs to complete. This number may vary depending on what other players research.

Tactics

To research Tactics, you need to research 71 other technologies first. The whole project will require 36011 bulbs to complete. This number may vary depending on what other players research.

Television

To research Television, you need to research 99 other technologies first. The whole project will require 110459 bulbs to complete. This number may vary depending on what other players research.

TIP: Together with Hollywood wonder, 3 additional entertainer specialists for each city.

Taoism

To research Taoism, you need to research 27 other technologies first. The whole project will require 3911 bulbs to complete. This number may vary depending on what other players research.

Thalassocracy

To research Thalassocracy, you need to research 30 other technologies first. The whole project will require 4304 bulbs to complete. This number may vary depending on what other players research.

The Corporation

To research The Corporation, you need to research 90 other technologies first. The whole project will require 77483 bulbs to complete. This number may vary depending on what other players research.

Halves the corruption of trade related to distance from the capital (or eliminates it for Federation governments).

The Harness

To research The Harness, you need to research 10 other technologies first. The whole project will require 600 bulbs to complete. This number may vary depending on what other players research.

The Republic

To research The Republic, you need to research 48 other technologies first. The whole project will require 12731 bulbs to complete. This number may vary depending on what other players research.

The Wheel

To research The Wheel, you need to research 6 other technologies first. The whole project will require 324 bulbs to complete. This number may vary depending on what other players research.

Theology

To research Theology, you need to research 32 other technologies first. The whole project will require 5336 bulbs to complete. This number may vary depending on what other players research.

Improves the effect of Churches.

Theory of Gravity

To research Theory of Gravity, you need to research 43 other technologies first. The whole project will require 10907 bulbs to complete. This number may vary depending on what other players research.

Theory of Relativity

To research Theory of Relativity, you need to research 79 other technologies first. The whole project will require 65939 bulbs to complete. This number may vary depending on what other players research.

Trade

To research Trade, you need to research 17 other technologies first. The whole project will require 1377 bulbs to complete. This number may vary depending on what other players research.

Halves the waste of production related to distance from the capital.

Turbine

To research Turbine, you need to research 77 other technologies first. The whole project will require 56291 bulbs to complete. This number may vary depending on what other players research.

University

To research University, you need to research 39 other technologies first. The whole project will require 7739 bulbs to complete. This number may vary depending on what other players research.

Vedism

To research Vedism, you need to research 12 other technologies first. The whole project will require 870 bulbs to complete. This number may vary depending on what other players research.

Warrior Code

To research Warrior Code, you need to research 4 other technologies first. The whole project will require 132 bulbs to complete. This number may vary depending on what other players research.

Welding Technology

To research Welding Technology, you need to research 96 other technologies first. The whole project will require 97019 bulbs to complete. This number may vary depending on what other players research.

Writing

To research Writing, you need to research 6 other technologies first. The whole project will require 276 bulbs to complete. This number may vary depending on what other players research.

Zaibatsu

To research Zaibatsu, you need to research 80 other technologies first. The whole project will require 46955 bulbs to complete. This number may vary depending on what other players research.

TIP: Increase factory production by 25% (this effect is cancelled by Labor Union).