User Interface Design

The interface is designed to maximize visible factory space while keeping controls immediately accessible.

Top Bar

Game Menu

Provides access to:

Level Indicator

Displays current level.

Selecting it opens the objective screen and delivery requirements.

Goal Item

Displays the current target item.

Selecting it opens a breakdown showing:

This acts as an in-game construction reference.

Layer Toggle

Appears after unlocking Wire Layer.

Allows switching between:

Both occupy the same world space while remaining visually separated.

Marker System

Allows players to:

Useful for navigating large factories.

Factory Viewport

The center of the screen displays:

This is where all factory interaction occurs.

Tool Panel

Located in the bottom-left.

Interaction modes include:

Building Context Menu

Appears in the bottom-right after selecting a building.

Actions include:

Multiple building forms can be selected without leaving construction flow.