Levels

Level 1

First, select the Harvester icon in the bottom-left panel, then tap a tile on the resource matching the goal fruit to preview the Harvester placement. Use the Rotate button in the bottom-right panel to adjust the Harvester direction if needed, then tap Place button to confirm.

Next, select Belt, use Rotate if needed to adjust the belt direction, then tap Place button or drag from the Harvester output port to the Hub input port and wait for the items to be delivered.

Level 2

First, build another Harvester and connect it to the Hub with Belts, then place a Cutter on the belt to split the items, add a Trash building to discard unwanted outputs and keep production flowing, and deliver the required goal items to the Hub.

Don’t remove the existing Harvester or belts from the previous level, they’ll be needed for future building upgrades.

Level 3

Find the resource that matches the goal item shown for this level, build a production line to collect it, and deliver it to the Hub.

If you placed any unwanted buildings, select Eraser from the bottom-left panel and drag across tiles to remove them. Every building on the tiles you pass over will be deleted.

Level 4

Use the Balancer to split or merge item flow evenly between belts. This helps distribute resources efficiently and keep production running smoothly before delivering the required items to the Hub.

Level 5

Use a Cutter together with a Rotator to create the required 1/4 item. Rotate the item before or after cutting to obtain the correct quadrant, then deliver the result to the Hub.

Level 6

If belts need to cross existing lines, try using Underground Belts to route items more efficiently and keep your factory organized.

Place them in pairs (entry and exit), make sure they are aligned on the same row or column, and keep them within their maximum connection distance.

Level 7

Use a Painter to color your items—harvest the required item resource and also harvest the matching flower resource for color, send both into the Painter, then deliver the painted items to the Hub.

Level 8

You can use the Rotator counterclockwise variant to rotate items counterclockwise. This can replace using the default Rotator three times and help make your factory more compact and efficient.

Level 9

Use a Mixer to combine element colors into a compound color, then send the mixed color to your production line to create the required items and deliver them to the Hub.

Level 10

Use the Merger variant of the Balancer to combine items from multiple input belts into a single output belt.

Level 11

Use a Stacker to combine two items into a single layered item.

Send one item into each input, where one becomes the bottom layer and the other is placed on top. Use Cutters and Rotators to prepare the correct pieces and orientation before stacking, then deliver the stacked result to the Hub.

Level 12

Use a Stacker to create a 2-layer item by sending one item into each input and stacking them into separate layers.

You can also start using chainable Harvesters to expand resource extraction and feed larger production lines more efficiently.

Level 13

Use Blueprints to speed up factory building.

Long press and drag to select buildings and copy them into the Blueprint Pasteboard, then rotate and paste the blueprint to quickly duplicate layouts instead of rebuilding them by hand.

Pasting consumes Blueprint Items stored in the Hub, so consider setting up a small production line to keep producing them as your factory grows.

Level 14 — Throughput

This level introduces throughput goals.

Deliver the required items to the Hub at a high enough rate instead of only reaching a total amount.

Expand and optimize your factory to maintain a fast, continuous flow of items.

You also can use Underground Belt Tier 2, which supports a longer connection distance and makes large factory layouts easier to build and organize.

Level 15

You can use the Belt Reader to inspect items moving on a belt and see what is currently being transported.

Place it on top of a belt to observe your production lines and better understand item flow.

Level 16

You can use Storage to buffer and store items between production lines.

Place it along a belt to collect excess items and release them later, helping smooth out supply fluctuations.

Level 17

You can use the Quad Cutter variant to split an item into four quarters at once instead of cutting only in half.

Level 18

You can use the Double Painter variant to paint two item streams at the same time using a single color input.

Level 19

You can use the 180° Rotator variant to rotate items by 180 degrees in a single step.

Level 20

You can use the Splitter variant of the Balancer to divide items from one input belt into multiple output belts.

Level 21

You can now use Wires, Wire Painters, and Levers to build logic systems and control your factory.

Tap the layer switch button at the top of the screen to switch between the grass layer and the wire layer.

Level 22

You can use a Filter to separate items automatically based on their type.

Level 23

You can use a Constant Signal to provide a fixed value in the wire layer.

Level 24

You can use a Display to show values from the wire layer directly in your factory.

Level 25

You can use Logic Gates to process and combine values in the wire layer.

Connect inputs to gates such as AND, OR, XOR, and NOT to create conditional behavior.

Level 26

You can use Virtual Processors to simulate processing operations directly in the wire layer without moving physical items.

Feed values into processors to perform actions such as rotating, cutting, stacking, or painting virtually.